he basically brings up a point about how thinking about individual object lifetimes is oftentimes missing the whole point and using things like arenas can overall simplify your program because you end up thinking of higher order concepts, as in which things actually need to be alive at the same time. for example an arena for per-frame temporaries versus individual lifetime management, things like that. basically realizing that good system design involves thinking on a systems level, which involves less individual object allocations